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Zeus Video Player 3.0

Permet de lire des vidéo sur RMXP sans bug. Ccompatible avec VX et VX Ace.

Script pour RPG Maker XP
Ecrit par Zeus81
Publié par zeus81 (lui envoyer un message privé)
Signaler un script cassé

❤ 0

Auteur : Zeus81
Logiciel : RPG Maker XP, VX et Ace

Il existe déjà plusieurs scripts pour lire des vidéo sur RMXP mais la petite particularité de celui-ci est qu'il fonctionne aussi en plein écran...
A placer au-dessus de Main.

Version 3.0 (recommandée)

Portion de code : Tout sélectionner

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# Zeus Video Player v3.0.0 for XP, VX and VXace by Zeus81
# Free for commercial use
# Licence MIT
# Contact : zeusex81@gmail.com
#
#Aliased methods :
#  Graphics::update
#
# How to Use :
#   Video.play( filename, cancellable, stretch )
#   - filename = path of the video file, extension may be omitted on vxace
#                but is needed otherwise for unicode support.
#   - cancellable = false if you don't want to allow the player to stop the video.
#                   :Pause if you want to pause by pressing Enter or Escape.
#                   :Stop if you want to stop by pressing Enter or Escape.
#                   :Menu if you want to pause and open menu which let you choose Resume or Stop.
#                   This option can be omitted and default value is :Menu
#   - stretch = :FitIn if you want the video to be stretched to fit the max screen
#                      surface possible keeping ratio.
#               :FitOut if you want the video to truncate in order to fill the entire
#                       screen but still keeping ratio.
#               :Fill if you want the video to fill the entire screen without keeping ratio.
#               :Center if you want the video to center without ever resizing.
#               This option can be omitted and default value is :FitIn
#   ex : Video.play( "Movies/my video.avi", :Menu, :FitIn )
#   or   Video.play( "Movies/my video.avi" )
#
# Codec choice :
#   I haven't tested all of them but I guess wmv9 (standard) would be a good choice.
#   You can find a list of codecs installed by default on windows here :
#   https://support.microsoft.com/kb/899113
#
# Customizing :
#   You can choose the background image of the player with Video.back_picture = filename,
#   the cancellable :Pause image with Video.pause_picture = filename,
#   and the :Menu images with Video.resume_picture = filename and Video.stop_picture = filename
#   - filename = path of the image which must be in the Pictures folder, extension may be omitted.
#   ex : Video.back_picture = "my video background"
#
# Known bugs :
#  - With some video codecs stretching video doesn't work.
#  - Fullscreen mode is the source of various bugs.
#    You can choose to disable it bellow by settings the NoFullscreen variable to true.
#    The game will automatically quit fullscreen and block it until video has finished playing.
#
# OldAviMode :
#   Just bellow you can enable this mode by setting the variable to true.
#   Advantages :
#     - More stable, no known bugs.
#     - You can use Video.play_to_bitmap
#   Drawbacks :
#     - It can only play avi files.
#     - You must use vfw codecs for video, and windows defaults vfw codecs are very limited.
#       Exhaustive list : MS RLE, MS Video 1, Cinepak, i420, iyuv. And they all sucks.
#       Any other codec will require to be installed on user side to ensure that it's supported.
#       But if it's not a problem then you can find very nice vfw codecs on the internet, eg x264vfw.
#     - You must use acm codecs for audio.
#       Windows defaults : mp3, pcm.
#       You can also find better codecs like aac acm.
 
module Video
  OldAviMode = false
  NoFullscreen = false
  CancelKeys = [Input::B, Input::C]
end
 
$imported ||= {}
$imported[:Zeus_Video_Player] = __FILE__
 
def xp?() false end; alias vx? xp?; alias vxace? xp?
RUBY_VERSION == '1.8.1' ? defined?(Hangup) ?
def xp?() true end : def vx?() true end : def vxace?() true end
 
$imported[:Zeus_Frame_Dropped] ||= __FILE__
if $imported[:Zeus_Frame_Dropped] == __FILE__
  module Graphics #2.0.0
    unless @frame_time
      @frame_time, @frame_dropped = Time.now, false
    end
    class << self
      attr_accessor :frame_time, :frame_dropped
      alias zeus_frame_dropped_update update unless method_defined?(:zeus_frame_dropped_update)
      def update
        @frame_time = Time.now
        zeus_frame_dropped_update
        @frame_dropped = Time.now - @frame_time < 0.005
        nil
      end
    end
  end
end
 
class << Graphics
  def width()  640 end unless method_defined?(:width)
  def height() 480 end unless method_defined?(:height)
  def hwnd() @hwnd ||= Zeus::DLL.User32.FindWindow('RGSS Player', nil) end
  alias zeus_video_update update unless method_defined?(:zeus_video_update)
  def update
    zeus_video_update
    Video.update
  end
end
 
Cache = RPG::Cache if xp?
 
class Object
  alias msgbox   print
  alias msgbox_p p
  def instance_variable_defined?(var) instance_variables.include?(var) end
end unless vxace?
 
class String
  alias getbyte  []
  alias setbyte  []=
  alias bytesize size
  def start_with?(*args)
    args.any? {|str| str.is_a?(String) and index(str) == 0}
  end
  def end_with?(*args)
    args.any? {|str| str.is_a?(String) and rindex(str) == size-str.size}
  end
end unless vxace?
 
class Bitmap
  def last_row_address
    Zeus::DLL.Kernel32.RtlMoveMemory(buf=[0].pack('L'), __id__*2+16, 4)
    Zeus::DLL.Kernel32.RtlMoveMemory(buf, buf.unpack('L')[0]+8 , 4)
    Zeus::DLL.Kernel32.RtlMoveMemory(buf, buf.unpack('L')[0]+16, 4)
    buf.unpack('L')[0]
  end
end
 
module Sound
  def self.play_ok()     $game_system.se_play($data_system.decision_se) end
  def self.play_cancel() $game_system.se_play($data_system.cancel_se)   end
  def self.play_cursor() $game_system.se_play($data_system.cursor_se)   end
  def self.play_buzzer() $game_system.se_play($data_system.buzzer_se)   end
end if xp?
 
module Zeus
  class DLL #2.0.0
    def initialize(dll)
      @dll = dll.to_s.dup
    end
    def [](api_name, var_name=api_name)
      var_name = "@#{var_name}" unless var_name.to_s.start_with?('@')
      if instance_variable_defined?(var_name)
      then instance_variable_get(var_name)
      else create_api!(api_name, var_name)
      end
    rescue raise($!, $!.message, caller(vxace? ? 2 : 1))
    end
    def create_api!(api_name, var_name=api_name)
      var_name = "@#{var_name}" unless var_name.to_s.start_with?('@')
      function, types = *api_name.split('§', 2)
      api = Win32API.new(@dll, function, types, 'i') rescue
      api = Win32API.new("System/#@dll", function, types, 'i') rescue
      api = nil
      instance_variable_set(var_name, api)
    rescue raise($!, $!.message, caller(vxace? ? 2 : 1))
    end
    def create_method!(method, args, api_name=nil)
      var_name, args_names, args_convert = method.to_s[/\w+/], '', ''
      var_name << '§' unless args.empty?
      args.each_with_index do |arg,id|
        args_names << "#{', ' if id > 0}arg#{id}"
        case arg
        when Float; args_convert << "arg#{id} = [arg#{id}].pack('f').unpack('L')[0]\n"
        when TrueClass, FalseClass; args_convert << "arg#{id} = arg#{id} ? 1 : 0\n"
        end
        case arg
        when Numeric, TrueClass, FalseClass; var_name << 'i'
        when String , NilClass             ; var_name << 'p'
        else var_name << (arg.respond_to?(:to_int) ? 'i' : 'p')
        end
      end
      instance_eval("
      def #{method}(#{args_names})
        #{args_convert}
        @#{var_name}.call(#{args_names})#{' != 0' if method.to_s.end_with?('?')}
      rescue raise($!, $!.message, caller(vxace? ? 2 : 1))
      end")
      create_api!(api_name || var_name, var_name)
    rescue raise($!, $!.message, caller(vxace? ? 2 : 1))
    end
    def method_missing(method, *args)
      create_method!(method, args)
      send(method, *args)
    rescue raise($!, $!.message, caller(vxace? ? 2 : 1))
    end
    def self.create_dll!(dll_name, var_name=dll_name)
      var_name = var_name.to_s[1..-1] if var_name.to_s.start_with?('@')
      instance_eval("class << self; attr_reader :#{var_name} end")
      instance_variable_set("@#{var_name}", new(dll_name))
    rescue raise($!, $!.message, caller(vxace? ? 2 : 1))
    end
    def self.method_missing(method, *args)
      create_dll!(method)
      send(method, *args)
    rescue raise($!, $!.message, caller(vxace? ? 2 : 1))
    end
  end
  module Encode #1.6.0
    CodePages = {
      'ANSI'=>0, 'OEM'=>1, 'MAC'=>2, 'THREAD_ANSI'=>3, 'SYMBOL'=>42,
      'WINDOWS874'=>874, 'SHIFT_JIS'=>932, 'BIG5'=>950, 'WINDOWS1250'=>1250,
      'WINDOWS1251'=>1251, 'WINDOWS1252'=>1252, 'WINDOWS1253'=>1253,
      'WINDOWS1254'=>1254, 'WINDOWS1255'=>1255, 'WINDOWS1256'=>1256,
      'WINDOWS1257'=>1257, 'WINDOWS1258'=>1258, 'US_ASCII'=>20127,
      'ISO8859_1'=>28591, 'ISO8859_2'=>28592, 'ISO8859_3'=>28593,
      'ISO8859_4'=>28594, 'ISO8859_5'=>28595, 'ISO8859_6'=>28596,
      'ISO8859_7'=>28597, 'ISO8859_8'=>28598, 'ISO8859_9'=>28599,
      'ISO8859_13'=>28603, 'ISO8859_15'=>28605, 'ISO8859_8I'=>38598,
      'ISO2022_JP'=>50220, 'ISO2022_KR'=>50225, 'ISO2022_CN'=>50227,
      'EUC_JP'=>51932, 'EUC_CN'=>51936, 'EUC_KR'=>51949, 'GB2312'=>52936,
      'UTF7'=>65000, 'UTF8'=>65001, 'UTF16'=>-1
    }
    def self.encode(str, from, to, dchar=nil, dflag=nil)
      from, to = CodePages[from.upcase], CodePages[to.upcase]
      if from != -1
        l = DLL.Kernel32.MultiByteToWideChar(from, 0, str, str.bytesize, nil, 0)
        utf16 = [].pack("x#{l*2}")
        DLL.Kernel32.MultiByteToWideChar(from, 0, str, str.bytesize, utf16, l)
      else utf16 = str
      end
      if to != -1
        l = DLL.Kernel32.WideCharToMultiByte(to, 0, utf16, utf16.bytesize/2, nil, 0, dchar, dflag)
        str = [].pack("x#{l}")
        DLL.Kernel32.WideCharToMultiByte(to, 0, utf16, utf16.bytesize/2, str, l, dchar, dflag)
      else str = utf16
      end
      case to
      when 20127; str.force_encoding('US-ASCII')
      when 65001; str.force_encoding('UTF-8')
      when    -1; str.force_encoding('UTF-16LE')
      end if vxace?
      str
    rescue raise($!, $!.message, caller(vxace? ? 2 : 1))
    end
    def self.encode!(str, from, to, dchar=nil, dflag=nil)
      str.replace(encode(str, from, to, dchar, dflag))
    rescue raise($!, $!.message, caller(vxace? ? 2 : 1))
    end
    def self.method_missing(method, str, *options)
      method = method.to_s.upcase
      ex_mark = method.slice!('!')
      from, to = *method.split('_TO_', 2)
      send("encode#{ex_mark}", str, from, to, *options)
    rescue raise($!, $!.message, caller(vxace? ? 2 : 1))
    end
  end
  module OS #1.1.0
    def self.version
      ver = DLL.Kernel32.GetVersion
      (ver&0xFF)*10 + (ver>>8&0xFF)
    end
    def self.windows2000_or_greater?()  version >=  5_0 end
    def self.windowsXP_or_greater?()    version >=  5_1 end
    def self.windowsXP_64_or_greater?() version >=  5_2 end
    def self.windowsVista_or_greater?() version >=  6_0 end
    def self.windows7_or_greater?()     version >=  6_1 end
    def self.windows8_or_greater?()     version >=  6_2 end
    def self.windows8_1_or_greater?()   version >=  6_3 end
    def self.windows10_or_greater?()    version >= 10_0 end
    def self.windows2000?()  version ==  5_0 end
    def self.windowsXP?()    version ==  5_1 end
    def self.windowsXP_64?() version ==  5_2 end
    def self.windowsVista?() version ==  6_0 end
    def self.windows7?()     version ==  6_1 end
    def self.windows8?()     version ==  6_2 end
    def self.windows8_1?()   version ==  6_3 end
    def self.windows10?()    version == 10_0 end
    def self.wow64?
      process = DLL.Kernel32.GetCurrentProcess || -1
      DLL.Kernel32.IsWow64Process(process, bool=[].pack('x4'))
      bool.unpack('L')[0] == 1
    end
    def self.dwm_composition_enabled?
      DLL.Dwmapi.DwmIsCompositionEnabled(bool=[].pack('x4'))
      bool.unpack('L')[0] == 1
    end
    def self.dwm_enable_composition(bool)
      DLL.Dwmapi.DwmEnableComposition(bool)
    end
    def self.documents_path
      DLL.Shell32.SHGetFolderPathW(0, 5, 0, 0, path=[].pack('x520'))#CSIDL_MYDOCUMENTS, SHGFP_TYPE_CURRENT
      path = Encode.utf16_to_utf8(path)
      path[0, path.index("\0")]
    end
    def self.create_directory(path)
      DLL.Kernel32.CreateDirectoryW(Zeus::Encode.utf8_to_utf16("#{path}\0"), nil)
    end
  end
end
 
module Video
  unless @buffer
    @buffer, @back_picture, @pause_picture, @resume_picture, @stop_picture, @no_fullscreen =
    [].pack('x1024'), '', '', '', '', false
  end
  class << self
    attr_accessor :back_picture, :pause_picture, :resume_picture, :stop_picture, :no_fullscreen
    def play(filename, cancellable=:Menu, stretch=:FitIn)
      init_data_system if cancellable and cancellable != :Stop
      quit_fullscreen if @no_fullscreen = NoFullscreen
      if $imported[:Zeus_Fullscreen]
        Fullscreen.video = true
        Fullscreen.update_window(Fullscreen.mode != 0)
      end
      create_back_sprite
      close
      wait while cancel_trigger? if cancellable
      open(filename, 0, false) and playback(filename, cancellable, stretch)
      wait while cancel_trigger? if cancellable
    ensure
      @no_fullscreen = false
      if $imported[:Zeus_Fullscreen]
        Fullscreen.video = false
        Fullscreen.update_window(Fullscreen.mode != 0)
      end
      close
      dispose_back_sprite
    end
    def play_to_bitmap(filename, bitmap, repeat=true)
      return unless OldAviMode and Zeus::OS.windowsVista_or_greater?
      close
      @hwnd = Zeus::DLL.User32.CreateWindowEx(0x08000000 | 0x00000080,#WS_EX_NOACTIVATE | WS_EX_TOOLWINDOW
                  'Static', nil, 0x10000000 | 0x80000000 | 0x0000000D,#WS_VISIBLE | WS_POPUP | SS_OWNERDRAW
                  0, 0, 0, 0, 0, 0, 0, nil)
      return close unless open(filename, 0, repeat)
      mci_silent("where ZeusVideoPlayer source")
      _, _, w, h = *mci_result.split(' ', 4).map! {|s| s.to_i}
      @bitmap = bitmap
      exstyle = Zeus::DLL.User32.GetWindowLong(@hwnd, -20)#GWL_EXSTYLE
      Zeus::DLL.User32.SetWindowLong(@hwnd, -20, exstyle | 0x00080000)#WS_EX_LAYERED
      Zeus::DLL.User32.SetLayeredWindowAttributes(@hwnd, 0, 0, 2)#LWA_ALPHA
      Zeus::DLL.User32.SetWindowPos(@hwnd, 1,#HWND_BOTTOM
                          0, 0, w, h, 2 | 16)#SWP_NOMOVE | SWP_NOACTIVATE
      Zeus::DLL.User32.SetActiveWindow(Graphics.hwnd)
      hdc  = Zeus::DLL.User32.GetDC(@hwnd)
      @hdc = Zeus::DLL.Gdi32.CreateCompatibleDC(hdc)
      @hbm = Zeus::DLL.Gdi32.CreateCompatibleBitmap(hdc, @bitmap.width, @bitmap.height)
      Zeus::DLL.User32.ReleaseDC(@hwnd, hdc)
      update
    end
    def update
      close if @bitmap and (@bitmap.disposed? or stopped?)
      return if !@bitmap or Graphics.frame_dropped
      info = [40,@bitmap.width,@bitmap.height,1,32].pack('Ll2S2x24')
      hdc  = Zeus::DLL.User32.GetDC(@hwnd)
      obj  = Zeus::DLL.Gdi32.SelectObject(@hdc, @hbm)
      Zeus::DLL.User32.GetClientRect(@hwnd, @buffer)
      w, h = *@buffer.unpack('x8L2')
      Zeus::DLL.Gdi32.BitBlt(@hdc, 0, 0, w, h, hdc, 0, 0, 0x00CC0020)#SRCCOPY
      Zeus::DLL.Gdi32.GetDIBits(@hdc, @hbm, 0, @bitmap.height, @bitmap.last_row_address, info, 0)#DIB_RGB_COLORS
      Zeus::DLL.Gdi32.SelectObject(@hdc, obj)
      Zeus::DLL.User32.ReleaseDC(@hwnd, hdc)
      @bitmap.fill_rect(0, 0, 0, 0, Color.new(0,0,0,0)) # set updated flag
      nil
    end
    def stop()     mci_silent("stop ZeusVideoPlayer")                                end
    def pause()    mci_silent("pause ZeusVideoPlayer")                               end
    def resume()   mci_silent("resume ZeusVideoPlayer")                              end
    def mode()     mci_silent("status ZeusVideoPlayer mode")     and mci_result      end
    def length()   mci_silent("status ZeusVideoPlayer length")   and mci_result.to_i end
    def position() mci_silent("status ZeusVideoPlayer position") and mci_result.to_i end
    def playing?() mode == 'playing'                                                 end
    def paused?()  mode == 'paused'                                                  end
    def stopped?() mode == 'stopped'                                                 end
    def wait(frame=1)
      frame.times do
        Graphics.update
        Graphics.frame_count -= 1
        Input.update
      end
      nil
    end
    def init_data_system
      if xp?
        $data_system ||= load_data("Data/System.rxdata")
        $game_system ||= Game_System.new
      elsif vx?
        $data_system ||= load_data("Data/System.rvdata")
      else
        $data_system ||= load_data("Data/System.rvdata2")
      end
      nil
    end
    def rgss_fullscreen?
      exstyle = Zeus::DLL.User32.GetWindowLong(Graphics.hwnd, -20)#GWL_EXSTYLE
      exstyle & 0x00000008 != 0#WS_EX_TOPMOST
    end
    def quit_fullscreen
      if rgss_fullscreen?
        inputs = [1,18,0, 1,13,0, 1,13,2, 1,18,2].pack('LSx2Lx16'*4)
        Zeus::DLL.User32.SendInput(4, inputs, 28)
        wait(10)
      end
    end
    def create_back_sprite
      @back_sprite = Sprite.new
      @back_sprite.z = 0xFFFF
      if @back_picture.empty?
        @back_sprite.bitmap = Bitmap.new(1, 1)
        @back_sprite.bitmap.set_pixel(0, 0, Color.new(0,0,0))
      else
        @back_sprite.bitmap = Cache.picture(@back_picture)
      end
      @back_sprite.zoom_x = Graphics.width  / @back_sprite.bitmap.width.to_f
      @back_sprite.zoom_y = Graphics.height / @back_sprite.bitmap.height.to_f
      Graphics.transition(0)
      Graphics.frame_reset
    end
    def dispose_back_sprite
      @back_sprite.bitmap.dispose if @back_sprite and @back_sprite.bitmap
      @back_sprite.dispose if @back_sprite
      @back_sprite = nil
    end
    def mci(command)
      error = mci_silent(command)
      return true if error == 0
      Zeus::DLL.Winmm.mciGetErrorStringW(error, @buffer, @buffer.bytesize/2)
      msgbox(mci_result, "\nCommand : ", command)
      return false
    end
    def mci_silent(command)
      command = Zeus::Encode.utf8_to_utf16("#{command}\0")
      Zeus::DLL.Winmm.mciSendStringW(command, @buffer, @buffer.bytesize/2, Graphics.hwnd)
    end
    def mci_result
      str = Zeus::Encode.utf16_to_utf8(@buffer)
      str[0, str.index("\0")]
    end
    def open(filename, pos, repeat)
      filename = Dir["#{filename}.*"][0] || filename
      type = OldAviMode ? 'AVIVideo' : 'MPEGVideo'
      mci("open \"#{filename}\" type #{type} alias ZeusVideoPlayer") and
      mci("window ZeusVideoPlayer handle #{@hwnd || Graphics.hwnd}") and
      mci("play ZeusVideoPlayer from #{pos} #{'repeat' if repeat}")
    end
    def close
      stop
      if !OldAviMode and rgss_fullscreen?
        mci_silent("window ZeusVideoPlayer handle 0")
        mci_silent("status ZeusVideoPlayer window handle")
        Zeus::DLL.User32.DestroyWindow(mci_result.to_i)
      end
      mci_silent("close ZeusVideoPlayer")
      Zeus::DLL.User32.DestroyWindow(@hwnd) if @hwnd
      Zeus::DLL.Gdi32.DeleteObject(@hbm) if @hbm
      Zeus::DLL.Gdi32.DeleteDC(@hdc) if @hdc
      @bitmap = @hwnd = @hbm = @hdc = nil
    end
    def resize(stretch)
      wait
      mci_silent("where ZeusVideoPlayer source")
      _, _, w, h = *mci_result.split(' ', 4).map! {|s| s.to_i}
      Zeus::DLL.User32.GetClientRect(Graphics.hwnd, @buffer)
      client_w, client_h = *@buffer.unpack('x8L2')
      case stretch
      when :Center;
      when :FitIn ; w, h = client_w, client_w * h / w
                    h, w = client_h, client_h * w / h if h > client_h
      when :FitOut; w, h = client_w, client_w * h / w
                    h, w = client_h, client_h * w / h if h < client_h
      else          w, h = client_w, client_h
      end
      x, y = (client_w-w)/2, (client_h-h)/2
      mci_silent("put ZeusVideoPlayer destination at #{x} #{y} #{w} #{h-1}")#bugfix cropped window
      mci_silent("put ZeusVideoPlayer destination at #{x} #{y} #{w} #{h}")
      nil
    end
    def playback(filename, cancellable, stretch)
      fullscreen, focus = rgss_fullscreen?, false
      loop do
        Zeus::DLL.User32.GetMessage(@buffer, 0, 0, 0)
        Zeus::DLL.User32.DefWindowProc(*msg = @buffer.unpack('L4'))
        if focus != (Zeus::DLL.User32.GetForegroundWindow == Graphics.hwnd)
          focus = !focus
          focus ? resume : pause
          resize(stretch)
        end
        next unless focus
        if !OldAviMode and fullscreen != rgss_fullscreen?
          fullscreen, pos = !fullscreen, position
          close
          wait(10)
          break unless open(filename, pos, false)
          resize(stretch)
        end
        Input.update
        if stopped? or position >= length
          break
        elsif cancellable and cancel_trigger?
          case cancellable
          when :Stop ; break
          when :Pause; pause_menu
          else         cancel_menu
          end
          resize(stretch)
        elsif $imported[:Zeus_Fullscreen] and
          (Fullscreen.inputs.any? {|input,| input.call} or
           Fullscreen.zoom.zero? != Fullscreen.maximized?)
        then
          resize(stretch)
        end
        case msg[1]
        when 0x0012 #WM_QUIT
          exit
        when 0x0100, 0x0104 #WM_KEYDOWN, WM_SYSKEYDOWN
          if msg[3][30] == 0 and (msg[1] == 0x0104 ? #trigger?
            (!@no_fullscreen and msg[2] == 0x0D) : #ALT + VK_RETURN
            (msg[2] == 0x70 or msg[2] == 0x7B)) #VK_F1 or VK_F12
          then
            pause
            Zeus::DLL.User32.PostMessage(*msg)
            wait(10)
            resume
            resize(stretch)
          end
        end
      end
      nil
    end
    if xp?
      alias anti_hangup_playback playback
      def playback(cancellable, stretch)
        anti_hangup_playback(filename, cancellable, stretch)
      rescue Hangup
        retry
      end
    end
    def cancel_trigger?
      CancelKeys.any? {|k| Input.trigger?(k)}
    end
    def cancel_menu
      Sound.play_ok
      pause
      sprite = Sprite.new
      sprite.z = @back_sprite.z + 1
      if @resume_picture.empty?
        resume_bmp = Bitmap.new(Graphics.width, Graphics.height)
        resume_bmp.font.size = 64
        resume_bmp.draw_text(0, 0, Graphics.width/2, Graphics.height, 'Resume', 1)
        resume_bmp.font.color.alpha /= 2
        resume_bmp.draw_text(Graphics.width/2, 0, Graphics.width/2, Graphics.height, 'Stop', 1)
      else
        sprite.bitmap = Cache.picture(@resume_picture)
      end
      if @stop_picture.empty?
        stop_bmp = Bitmap.new(Graphics.width, Graphics.height)
        stop_bmp.font.size = 64
        stop_bmp.draw_text(Graphics.width/2, 0, Graphics.width/2, Graphics.height, 'Stop', 1)
        stop_bmp.font.color.alpha /= 2
        stop_bmp.draw_text(0, 0, Graphics.width/2, Graphics.height, 'Resume', 1)
      else
        sprite.bitmap = Cache.picture(@stop_picture)
      end
      sprite.bitmap = resume_bmp
      cancel = false
      wait while cancel_trigger?
      loop do
        Graphics.update
        Input.update
        if [Input::DOWN, Input::LEFT, Input::RIGHT, Input::UP].any? {|k| Input.trigger?(k)}
          Sound.play_cursor
          cancel = !cancel
          sprite.bitmap = cancel ? stop_bmp : resume_bmp
        elsif Input.trigger?(Input::B)
          Sound.play_cancel
          cancel = false
          break
        elsif Input.trigger?(Input::C)
          Sound.play_ok
          break
        end
      end
      resume_bmp.dispose
      stop_bmp.dispose
      sprite.dispose
      wait while cancel_trigger?
      cancel ? stop : resume
      nil
    end
    def pause_menu
      Sound.play_ok
      pause
      sprite = Sprite.new
      sprite.z = @back_sprite.z + 1
      if @pause_picture.empty?
        sprite.bitmap = Bitmap.new(Graphics.width, Graphics.height)
        sprite.bitmap.font.size = 64
        sprite.bitmap.draw_text(sprite.bitmap.rect, 'Pause', 1)
      else
        sprite.bitmap = Cache.picture(@pause_picture)
      end
      wait while cancel_trigger?
      loop do
        Graphics.update
        Input.update
        if cancel_trigger?
          Sound.play_cancel
          break
        end
      end
      sprite.bitmap.dispose
      sprite.dispose
      wait while cancel_trigger?
      resume
      nil
    end
  end
end



Version 2.3 (archive)

Spoiler (cliquez pour afficher)



Version 1.0 (archive)

Spoiler (cliquez pour afficher)




Mis à jour le 29 décembre 2020.






zeus81 - posté le 27/03/2014 à 16:39:18 (11071 messages postés)

❤ 0

Mise à jour : https://www.dropbox.com/s/q933du4ix2r0cep/Zeus%20Video%20Player.rb
Log change v2.1 :
- compatibilité VX.
- compatibilité VXace (ça remplace le player par défaut).
- la vidéo est mise en pause quand le jeu perd le focus.
- support des noms de fichiers unicodes.
- on peut utiliser F1 et F12 comme Alt+Enter pendant une vidéo.
- meilleure compatibilité avec Fullscreen++
- messages d'erreurs plus précis.
- on peut choisir une image de fond pour le player (dans le cas où la vidéo ne remplit pas toute la fenêtre).
L'image doit s'appeler "ZeusVideoPlayer" et se trouver dans le dossier Pictures, elle sera chargée automatiquement si trouvée.
- on peut lire tous types de fichiers (plus seulement les avi).
Cela dit ça peut créer quelques bugs liés au mode plein écran.
J'ai rajouté une option ZVP_OldAviMode pour rétablir le fonctionnement de la v1.
- bugs divers corrigés.


Kreiss - posté le 25/10/2014 à 18:42:37 (46 messages postés)

❤ 0

C'est un très bon script, tout fonctionne très bien.

Seul problème, c'est qu'une fois le jeu crypter avec le dossier vidéo dans graphics.
Le script ne le trouve plus...
Il y a un moyen de régler le problème sans devoir déplacer le dossier vidéo à la racine ?


zeus81 - posté le 26/10/2014 à 04:12:24 (11071 messages postés)

❤ 0

Non, il ne faut simplement pas mettre les vidéos dans les dossiers Graphics et Data.
Ça sera pas crypté mais tant pis, c'est déjà le cas des Audios.


Gari - posté le 29/12/2020 à 20:32:42 (5899 messages postés) - honor

❤ 0

Quand y en a plus, y en a encore...

Version 3.0 du script, qui ne corrige pas le bug de plein écran sur certains ordinateurs, mais force le passage en fenêtré lorsqu'une vidéo joue :

Portion de code : Tout sélectionner

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# Zeus Video Player v3.0.0 for XP, VX and VXace by Zeus81
# Free for commercial use
# Licence MIT
# Contact : zeusex81@gmail.com
#
#Aliased methods :
#  Graphics::update
#
# How to Use :
#   Video.play( filename, cancellable, stretch )
#   - filename = path of the video file, extension may be omitted on vxace
#                but is needed otherwise for unicode support.
#   - cancellable = false if you don't want to allow the player to stop the video.
#                   :Pause if you want to pause by pressing Enter or Escape.
#                   :Stop if you want to stop by pressing Enter or Escape.
#                   :Menu if you want to pause and open menu which let you choose Resume or Stop.
#                   This option can be omitted and default value is :Menu
#   - stretch = :FitIn if you want the video to be stretched to fit the max screen
#                      surface possible keeping ratio.
#               :FitOut if you want the video to truncate in order to fill the entire
#                       screen but still keeping ratio.
#               :Fill if you want the video to fill the entire screen without keeping ratio.
#               :Center if you want the video to center without ever resizing.
#               This option can be omitted and default value is :FitIn
#   ex : Video.play( "Movies/my video.avi", :Menu, :FitIn )
#   or   Video.play( "Movies/my video.avi" )
#
# Codec choice :
#   I haven't tested all of them but I guess wmv9 (standard) would be a good choice.
#   You can find a list of codecs installed by default on windows here :
#   https://support.microsoft.com/kb/899113
#
# Customizing :
#   You can choose the background image of the player with Video.back_picture = filename,
#   the cancellable :Pause image with Video.pause_picture = filename,
#   and the :Menu images with Video.resume_picture = filename and Video.stop_picture = filename
#   - filename = path of the image which must be in the Pictures folder, extension may be omitted.
#   ex : Video.back_picture = "my video background"
#
# Known bugs :
#  - With some video codecs stretching video doesn't work.
#  - Fullscreen mode is the source of various bugs.
#    You can choose to disable it bellow by settings the NoFullscreen variable to true.
#    The game will automatically quit fullscreen and block it until video has finished playing.
#
# OldAviMode :
#   Just bellow you can enable this mode by setting the variable to true.
#   Advantages :
#     - More stable, no known bugs.
#     - You can use Video.play_to_bitmap
#   Drawbacks :
#     - It can only play avi files.
#     - You must use vfw codecs for video, and windows defaults vfw codecs are very limited.
#       Exhaustive list : MS RLE, MS Video 1, Cinepak, i420, iyuv. And they all sucks.
#       Any other codec will require to be installed on user side to ensure that it's supported.
#       But if it's not a problem then you can find very nice vfw codecs on the internet, eg x264vfw.
#     - You must use acm codecs for audio.
#       Windows defaults : mp3, pcm.
#       You can also find better codecs like aac acm.
 
module Video
  OldAviMode = false
  NoFullscreen = false
  CancelKeys = [Input::B, Input::C]
end
 
$imported ||= {}
$imported[:Zeus_Video_Player] = __FILE__
 
def xp?() false end; alias vx? xp?; alias vxace? xp?
RUBY_VERSION == '1.8.1' ? defined?(Hangup) ?
def xp?() true end : def vx?() true end : def vxace?() true end
 
$imported[:Zeus_Frame_Dropped] ||= __FILE__
if $imported[:Zeus_Frame_Dropped] == __FILE__
  module Graphics #2.0.0
    unless @frame_time
      @frame_time, @frame_dropped = Time.now, false
    end
    class << self
      attr_accessor :frame_time, :frame_dropped
      alias zeus_frame_dropped_update update unless method_defined?(:zeus_frame_dropped_update)
      def update
        @frame_time = Time.now
        zeus_frame_dropped_update
        @frame_dropped = Time.now - @frame_time < 0.005
        nil
      end
    end
  end
end
 
class << Graphics
  def width()  640 end unless method_defined?(:width)
  def height() 480 end unless method_defined?(:height)
  def hwnd() @hwnd ||= Zeus::DLL.User32.FindWindow('RGSS Player', nil) end
  alias zeus_video_update update unless method_defined?(:zeus_video_update)
  def update
    zeus_video_update
    Video.update
  end
end
 
Cache = RPG::Cache if xp?
 
class Object
  alias msgbox   print
  alias msgbox_p p
  def instance_variable_defined?(var) instance_variables.include?(var) end
end unless vxace?
 
class String
  alias getbyte  []
  alias setbyte  []=
  alias bytesize size
  def start_with?(*args)
    args.any? {|str| str.is_a?(String) and index(str) == 0}
  end
  def end_with?(*args)
    args.any? {|str| str.is_a?(String) and rindex(str) == size-str.size}
  end
end unless vxace?
 
class Bitmap
  def last_row_address
    Zeus::DLL.Kernel32.RtlMoveMemory(buf=[0].pack('L'), __id__*2+16, 4)
    Zeus::DLL.Kernel32.RtlMoveMemory(buf, buf.unpack('L')[0]+8 , 4)
    Zeus::DLL.Kernel32.RtlMoveMemory(buf, buf.unpack('L')[0]+16, 4)
    buf.unpack('L')[0]
  end
end
 
module Sound
  def self.play_ok()     $game_system.se_play($data_system.decision_se) end
  def self.play_cancel() $game_system.se_play($data_system.cancel_se)   end
  def self.play_cursor() $game_system.se_play($data_system.cursor_se)   end
  def self.play_buzzer() $game_system.se_play($data_system.buzzer_se)   end
end if xp?
 
module Zeus
  class DLL #2.0.0
    def initialize(dll)
      @dll = dll.to_s.dup
    end
    def [](api_name, var_name=api_name)
      var_name = "@#{var_name}" unless var_name.to_s.start_with?('@')
      if instance_variable_defined?(var_name)
      then instance_variable_get(var_name)
      else create_api!(api_name, var_name)
      end
    rescue raise($!, $!.message, caller(vxace? ? 2 : 1))
    end
    def create_api!(api_name, var_name=api_name)
      var_name = "@#{var_name}" unless var_name.to_s.start_with?('@')
      function, types = *api_name.split('§', 2)
      api = Win32API.new(@dll, function, types, 'i') rescue
      api = Win32API.new("System/#@dll", function, types, 'i') rescue
      api = nil
      instance_variable_set(var_name, api)
    rescue raise($!, $!.message, caller(vxace? ? 2 : 1))
    end
    def create_method!(method, args, api_name=nil)
      var_name, args_names, args_convert = method.to_s[/\w+/], '', ''
      var_name << '§' unless args.empty?
      args.each_with_index do |arg,id|
        args_names << "#{', ' if id > 0}arg#{id}"
        case arg
        when Float; args_convert << "arg#{id} = [arg#{id}].pack('f').unpack('L')[0]\n"
        when TrueClass, FalseClass; args_convert << "arg#{id} = arg#{id} ? 1 : 0\n"
        end
        case arg
        when Numeric, TrueClass, FalseClass; var_name << 'i'
        when String , NilClass             ; var_name << 'p'
        else var_name << (arg.respond_to?(:to_int) ? 'i' : 'p')
        end
      end
      instance_eval("
      def #{method}(#{args_names})
        #{args_convert}
        @#{var_name}.call(#{args_names})#{' != 0' if method.to_s.end_with?('?')}
      rescue raise($!, $!.message, caller(vxace? ? 2 : 1))
      end")
      create_api!(api_name || var_name, var_name)
    rescue raise($!, $!.message, caller(vxace? ? 2 : 1))
    end
    def method_missing(method, *args)
      create_method!(method, args)
      send(method, *args)
    rescue raise($!, $!.message, caller(vxace? ? 2 : 1))
    end
    def self.create_dll!(dll_name, var_name=dll_name)
      var_name = var_name.to_s[1..-1] if var_name.to_s.start_with?('@')
      instance_eval("class << self; attr_reader :#{var_name} end")
      instance_variable_set("@#{var_name}", new(dll_name))
    rescue raise($!, $!.message, caller(vxace? ? 2 : 1))
    end
    def self.method_missing(method, *args)
      create_dll!(method)
      send(method, *args)
    rescue raise($!, $!.message, caller(vxace? ? 2 : 1))
    end
  end
  module Encode #1.6.0
    CodePages = {
      'ANSI'=>0, 'OEM'=>1, 'MAC'=>2, 'THREAD_ANSI'=>3, 'SYMBOL'=>42,
      'WINDOWS874'=>874, 'SHIFT_JIS'=>932, 'BIG5'=>950, 'WINDOWS1250'=>1250,
      'WINDOWS1251'=>1251, 'WINDOWS1252'=>1252, 'WINDOWS1253'=>1253,
      'WINDOWS1254'=>1254, 'WINDOWS1255'=>1255, 'WINDOWS1256'=>1256,
      'WINDOWS1257'=>1257, 'WINDOWS1258'=>1258, 'US_ASCII'=>20127,
      'ISO8859_1'=>28591, 'ISO8859_2'=>28592, 'ISO8859_3'=>28593,
      'ISO8859_4'=>28594, 'ISO8859_5'=>28595, 'ISO8859_6'=>28596,
      'ISO8859_7'=>28597, 'ISO8859_8'=>28598, 'ISO8859_9'=>28599,
      'ISO8859_13'=>28603, 'ISO8859_15'=>28605, 'ISO8859_8I'=>38598,
      'ISO2022_JP'=>50220, 'ISO2022_KR'=>50225, 'ISO2022_CN'=>50227,
      'EUC_JP'=>51932, 'EUC_CN'=>51936, 'EUC_KR'=>51949, 'GB2312'=>52936,
      'UTF7'=>65000, 'UTF8'=>65001, 'UTF16'=>-1
    }
    def self.encode(str, from, to, dchar=nil, dflag=nil)
      from, to = CodePages[from.upcase], CodePages[to.upcase]
      if from != -1
        l = DLL.Kernel32.MultiByteToWideChar(from, 0, str, str.bytesize, nil, 0)
        utf16 = [].pack("x#{l*2}")
        DLL.Kernel32.MultiByteToWideChar(from, 0, str, str.bytesize, utf16, l)
      else utf16 = str
      end
      if to != -1
        l = DLL.Kernel32.WideCharToMultiByte(to, 0, utf16, utf16.bytesize/2, nil, 0, dchar, dflag)
        str = [].pack("x#{l}")
        DLL.Kernel32.WideCharToMultiByte(to, 0, utf16, utf16.bytesize/2, str, l, dchar, dflag)
      else str = utf16
      end
      case to
      when 20127; str.force_encoding('US-ASCII')
      when 65001; str.force_encoding('UTF-8')
      when    -1; str.force_encoding('UTF-16LE')
      end if vxace?
      str
    rescue raise($!, $!.message, caller(vxace? ? 2 : 1))
    end
    def self.encode!(str, from, to, dchar=nil, dflag=nil)
      str.replace(encode(str, from, to, dchar, dflag))
    rescue raise($!, $!.message, caller(vxace? ? 2 : 1))
    end
    def self.method_missing(method, str, *options)
      method = method.to_s.upcase
      ex_mark = method.slice!('!')
      from, to = *method.split('_TO_', 2)
      send("encode#{ex_mark}", str, from, to, *options)
    rescue raise($!, $!.message, caller(vxace? ? 2 : 1))
    end
  end
  module OS #1.1.0
    def self.version
      ver = DLL.Kernel32.GetVersion
      (ver&0xFF)*10 + (ver>>8&0xFF)
    end
    def self.windows2000_or_greater?()  version >=  5_0 end
    def self.windowsXP_or_greater?()    version >=  5_1 end
    def self.windowsXP_64_or_greater?() version >=  5_2 end
    def self.windowsVista_or_greater?() version >=  6_0 end
    def self.windows7_or_greater?()     version >=  6_1 end
    def self.windows8_or_greater?()     version >=  6_2 end
    def self.windows8_1_or_greater?()   version >=  6_3 end
    def self.windows10_or_greater?()    version >= 10_0 end
    def self.windows2000?()  version ==  5_0 end
    def self.windowsXP?()    version ==  5_1 end
    def self.windowsXP_64?() version ==  5_2 end
    def self.windowsVista?() version ==  6_0 end
    def self.windows7?()     version ==  6_1 end
    def self.windows8?()     version ==  6_2 end
    def self.windows8_1?()   version ==  6_3 end
    def self.windows10?()    version == 10_0 end
    def self.wow64?
      process = DLL.Kernel32.GetCurrentProcess || -1
      DLL.Kernel32.IsWow64Process(process, bool=[].pack('x4'))
      bool.unpack('L')[0] == 1
    end
    def self.dwm_composition_enabled?
      DLL.Dwmapi.DwmIsCompositionEnabled(bool=[].pack('x4'))
      bool.unpack('L')[0] == 1
    end
    def self.dwm_enable_composition(bool)
      DLL.Dwmapi.DwmEnableComposition(bool)
    end
    def self.documents_path
      DLL.Shell32.SHGetFolderPathW(0, 5, 0, 0, path=[].pack('x520'))#CSIDL_MYDOCUMENTS, SHGFP_TYPE_CURRENT
      path = Encode.utf16_to_utf8(path)
      path[0, path.index("\0")]
    end
    def self.create_directory(path)
      DLL.Kernel32.CreateDirectoryW(Zeus::Encode.utf8_to_utf16("#{path}\0"), nil)
    end
  end
end
 
module Video
  unless @buffer
    @buffer, @back_picture, @pause_picture, @resume_picture, @stop_picture, @no_fullscreen =
    [].pack('x1024'), '', '', '', '', false
  end
  class << self
    attr_accessor :back_picture, :pause_picture, :resume_picture, :stop_picture, :no_fullscreen
    def play(filename, cancellable=:Menu, stretch=:FitIn)
      init_data_system if cancellable and cancellable != :Stop
      quit_fullscreen if @no_fullscreen = NoFullscreen
      if $imported[:Zeus_Fullscreen]
        Fullscreen.video = true
        Fullscreen.update_window(Fullscreen.mode != 0)
      end
      create_back_sprite
      close
      wait while cancel_trigger? if cancellable
      open(filename, 0, false) and playback(filename, cancellable, stretch)
      wait while cancel_trigger? if cancellable
    ensure
      @no_fullscreen = false
      if $imported[:Zeus_Fullscreen]
        Fullscreen.video = false
        Fullscreen.update_window(Fullscreen.mode != 0)
      end
      close
      dispose_back_sprite
    end
    def play_to_bitmap(filename, bitmap, repeat=true)
      return unless OldAviMode and Zeus::OS.windowsVista_or_greater?
      close
      @hwnd = Zeus::DLL.User32.CreateWindowEx(0x08000000 | 0x00000080,#WS_EX_NOACTIVATE | WS_EX_TOOLWINDOW
                  'Static', nil, 0x10000000 | 0x80000000 | 0x0000000D,#WS_VISIBLE | WS_POPUP | SS_OWNERDRAW
                  0, 0, 0, 0, 0, 0, 0, nil)
      return close unless open(filename, 0, repeat)
      mci_silent("where ZeusVideoPlayer source")
      _, _, w, h = *mci_result.split(' ', 4).map! {|s| s.to_i}
      @bitmap = bitmap
      exstyle = Zeus::DLL.User32.GetWindowLong(@hwnd, -20)#GWL_EXSTYLE
      Zeus::DLL.User32.SetWindowLong(@hwnd, -20, exstyle | 0x00080000)#WS_EX_LAYERED
      Zeus::DLL.User32.SetLayeredWindowAttributes(@hwnd, 0, 0, 2)#LWA_ALPHA
      Zeus::DLL.User32.SetWindowPos(@hwnd, 1,#HWND_BOTTOM
                          0, 0, w, h, 2 | 16)#SWP_NOMOVE | SWP_NOACTIVATE
      Zeus::DLL.User32.SetActiveWindow(Graphics.hwnd)
      hdc  = Zeus::DLL.User32.GetDC(@hwnd)
      @hdc = Zeus::DLL.Gdi32.CreateCompatibleDC(hdc)
      @hbm = Zeus::DLL.Gdi32.CreateCompatibleBitmap(hdc, @bitmap.width, @bitmap.height)
      Zeus::DLL.User32.ReleaseDC(@hwnd, hdc)
      update
    end
    def update
      close if @bitmap and (@bitmap.disposed? or stopped?)
      return if !@bitmap or Graphics.frame_dropped
      info = [40,@bitmap.width,@bitmap.height,1,32].pack('Ll2S2x24')
      hdc  = Zeus::DLL.User32.GetDC(@hwnd)
      obj  = Zeus::DLL.Gdi32.SelectObject(@hdc, @hbm)
      Zeus::DLL.User32.GetClientRect(@hwnd, @buffer)
      w, h = *@buffer.unpack('x8L2')
      Zeus::DLL.Gdi32.BitBlt(@hdc, 0, 0, w, h, hdc, 0, 0, 0x00CC0020)#SRCCOPY
      Zeus::DLL.Gdi32.GetDIBits(@hdc, @hbm, 0, @bitmap.height, @bitmap.last_row_address, info, 0)#DIB_RGB_COLORS
      Zeus::DLL.Gdi32.SelectObject(@hdc, obj)
      Zeus::DLL.User32.ReleaseDC(@hwnd, hdc)
      @bitmap.fill_rect(0, 0, 0, 0, Color.new(0,0,0,0)) # set updated flag
      nil
    end
    def stop()     mci_silent("stop ZeusVideoPlayer")                                end
    def pause()    mci_silent("pause ZeusVideoPlayer")                               end
    def resume()   mci_silent("resume ZeusVideoPlayer")                              end
    def mode()     mci_silent("status ZeusVideoPlayer mode")     and mci_result      end
    def length()   mci_silent("status ZeusVideoPlayer length")   and mci_result.to_i end
    def position() mci_silent("status ZeusVideoPlayer position") and mci_result.to_i end
    def playing?() mode == 'playing'                                                 end
    def paused?()  mode == 'paused'                                                  end
    def stopped?() mode == 'stopped'                                                 end
    def wait(frame=1)
      frame.times do
        Graphics.update
        Graphics.frame_count -= 1
        Input.update
      end
      nil
    end
    def init_data_system
      if xp?
        $data_system ||= load_data("Data/System.rxdata")
        $game_system ||= Game_System.new
      elsif vx?
        $data_system ||= load_data("Data/System.rvdata")
      else
        $data_system ||= load_data("Data/System.rvdata2")
      end
      nil
    end
    def rgss_fullscreen?
      exstyle = Zeus::DLL.User32.GetWindowLong(Graphics.hwnd, -20)#GWL_EXSTYLE
      exstyle & 0x00000008 != 0#WS_EX_TOPMOST
    end
    def quit_fullscreen
      if rgss_fullscreen?
        inputs = [1,18,0, 1,13,0, 1,13,2, 1,18,2].pack('LSx2Lx16'*4)
        Zeus::DLL.User32.SendInput(4, inputs, 28)
        wait(10)
      end
    end
    def create_back_sprite
      @back_sprite = Sprite.new
      @back_sprite.z = 0xFFFF
      if @back_picture.empty?
        @back_sprite.bitmap = Bitmap.new(1, 1)
        @back_sprite.bitmap.set_pixel(0, 0, Color.new(0,0,0))
      else
        @back_sprite.bitmap = Cache.picture(@back_picture)
      end
      @back_sprite.zoom_x = Graphics.width  / @back_sprite.bitmap.width.to_f
      @back_sprite.zoom_y = Graphics.height / @back_sprite.bitmap.height.to_f
      Graphics.transition(0)
      Graphics.frame_reset
    end
    def dispose_back_sprite
      @back_sprite.bitmap.dispose if @back_sprite and @back_sprite.bitmap
      @back_sprite.dispose if @back_sprite
      @back_sprite = nil
    end
    def mci(command)
      error = mci_silent(command)
      return true if error == 0
      Zeus::DLL.Winmm.mciGetErrorStringW(error, @buffer, @buffer.bytesize/2)
      msgbox(mci_result, "\nCommand : ", command)
      return false
    end
    def mci_silent(command)
      command = Zeus::Encode.utf8_to_utf16("#{command}\0")
      Zeus::DLL.Winmm.mciSendStringW(command, @buffer, @buffer.bytesize/2, Graphics.hwnd)
    end
    def mci_result
      str = Zeus::Encode.utf16_to_utf8(@buffer)
      str[0, str.index("\0")]
    end
    def open(filename, pos, repeat)
      filename = Dir["#{filename}.*"][0] || filename
      type = OldAviMode ? 'AVIVideo' : 'MPEGVideo'
      mci("open \"#{filename}\" type #{type} alias ZeusVideoPlayer") and
      mci("window ZeusVideoPlayer handle #{@hwnd || Graphics.hwnd}") and
      mci("play ZeusVideoPlayer from #{pos} #{'repeat' if repeat}")
    end
    def close
      stop
      if !OldAviMode and rgss_fullscreen?
        mci_silent("window ZeusVideoPlayer handle 0")
        mci_silent("status ZeusVideoPlayer window handle")
        Zeus::DLL.User32.DestroyWindow(mci_result.to_i)
      end
      mci_silent("close ZeusVideoPlayer")
      Zeus::DLL.User32.DestroyWindow(@hwnd) if @hwnd
      Zeus::DLL.Gdi32.DeleteObject(@hbm) if @hbm
      Zeus::DLL.Gdi32.DeleteDC(@hdc) if @hdc
      @bitmap = @hwnd = @hbm = @hdc = nil
    end
    def resize(stretch)
      wait
      mci_silent("where ZeusVideoPlayer source")
      _, _, w, h = *mci_result.split(' ', 4).map! {|s| s.to_i}
      Zeus::DLL.User32.GetClientRect(Graphics.hwnd, @buffer)
      client_w, client_h = *@buffer.unpack('x8L2')
      case stretch
      when :Center;
      when :FitIn ; w, h = client_w, client_w * h / w
                    h, w = client_h, client_h * w / h if h > client_h
      when :FitOut; w, h = client_w, client_w * h / w
                    h, w = client_h, client_h * w / h if h < client_h
      else          w, h = client_w, client_h
      end
      x, y = (client_w-w)/2, (client_h-h)/2
      mci_silent("put ZeusVideoPlayer destination at #{x} #{y} #{w} #{h-1}")#bugfix cropped window
      mci_silent("put ZeusVideoPlayer destination at #{x} #{y} #{w} #{h}")
      nil
    end
    def playback(filename, cancellable, stretch)
      fullscreen, focus = rgss_fullscreen?, false
      loop do
        Zeus::DLL.User32.GetMessage(@buffer, 0, 0, 0)
        Zeus::DLL.User32.DefWindowProc(*msg = @buffer.unpack('L4'))
        if focus != (Zeus::DLL.User32.GetForegroundWindow == Graphics.hwnd)
          focus = !focus
          focus ? resume : pause
          resize(stretch)
        end
        next unless focus
        if !OldAviMode and fullscreen != rgss_fullscreen?
          fullscreen, pos = !fullscreen, position
          close
          wait(10)
          break unless open(filename, pos, false)
          resize(stretch)
        end
        Input.update
        if stopped? or position >= length
          break
        elsif cancellable and cancel_trigger?
          case cancellable
          when :Stop ; break
          when :Pause; pause_menu
          else         cancel_menu
          end
          resize(stretch)
        elsif $imported[:Zeus_Fullscreen] and
          (Fullscreen.inputs.any? {|input,| input.call} or
           Fullscreen.zoom.zero? != Fullscreen.maximized?)
        then
          resize(stretch)
        end
        case msg[1]
        when 0x0012 #WM_QUIT
          exit
        when 0x0100, 0x0104 #WM_KEYDOWN, WM_SYSKEYDOWN
          if msg[3][30] == 0 and (msg[1] == 0x0104 ? #trigger?
            (!@no_fullscreen and msg[2] == 0x0D) : #ALT + VK_RETURN
            (msg[2] == 0x70 or msg[2] == 0x7B)) #VK_F1 or VK_F12
          then
            pause
            Zeus::DLL.User32.PostMessage(*msg)
            wait(10)
            resume
            resize(stretch)
          end
        end
      end
      nil
    end
    if xp?
      alias anti_hangup_playback playback
      def playback(cancellable, stretch)
        anti_hangup_playback(filename, cancellable, stretch)
      rescue Hangup
        retry
      end
    end
    def cancel_trigger?
      CancelKeys.any? {|k| Input.trigger?(k)}
    end
    def cancel_menu
      Sound.play_ok
      pause
      sprite = Sprite.new
      sprite.z = @back_sprite.z + 1
      if @resume_picture.empty?
        resume_bmp = Bitmap.new(Graphics.width, Graphics.height)
        resume_bmp.font.size = 64
        resume_bmp.draw_text(0, 0, Graphics.width/2, Graphics.height, 'Resume', 1)
        resume_bmp.font.color.alpha /= 2
        resume_bmp.draw_text(Graphics.width/2, 0, Graphics.width/2, Graphics.height, 'Stop', 1)
      else
        sprite.bitmap = Cache.picture(@resume_picture)
      end
      if @stop_picture.empty?
        stop_bmp = Bitmap.new(Graphics.width, Graphics.height)
        stop_bmp.font.size = 64
        stop_bmp.draw_text(Graphics.width/2, 0, Graphics.width/2, Graphics.height, 'Stop', 1)
        stop_bmp.font.color.alpha /= 2
        stop_bmp.draw_text(0, 0, Graphics.width/2, Graphics.height, 'Resume', 1)
      else
        sprite.bitmap = Cache.picture(@stop_picture)
      end
      sprite.bitmap = resume_bmp
      cancel = false
      wait while cancel_trigger?
      loop do
        Graphics.update
        Input.update
        if [Input::DOWN, Input::LEFT, Input::RIGHT, Input::UP].any? {|k| Input.trigger?(k)}
          Sound.play_cursor
          cancel = !cancel
          sprite.bitmap = cancel ? stop_bmp : resume_bmp
        elsif Input.trigger?(Input::B)
          Sound.play_cancel
          cancel = false
          break
        elsif Input.trigger?(Input::C)
          Sound.play_ok
          break
        end
      end
      resume_bmp.dispose
      stop_bmp.dispose
      sprite.dispose
      wait while cancel_trigger?
      cancel ? stop : resume
      nil
    end
    def pause_menu
      Sound.play_ok
      pause
      sprite = Sprite.new
      sprite.z = @back_sprite.z + 1
      if @pause_picture.empty?
        sprite.bitmap = Bitmap.new(Graphics.width, Graphics.height)
        sprite.bitmap.font.size = 64
        sprite.bitmap.draw_text(sprite.bitmap.rect, 'Pause', 1)
      else
        sprite.bitmap = Cache.picture(@pause_picture)
      end
      wait while cancel_trigger?
      loop do
        Graphics.update
        Input.update
        if cancel_trigger?
          Sound.play_cancel
          break
        end
      end
      sprite.bitmap.dispose
      sprite.dispose
      wait while cancel_trigger?
      resume
      nil
    end
  end
end



Zeus, en 2016 a dit:

Dix ans plus tard, alors en fait je sais pas pourquoi ça fait ça, y'a plein de bug liés au plein écran et j'y peux rien. Je peux toujours te passer la dernière version, à priori je pense pas que ça corrigera le bug par contre t'as une nouvelle option NoFullscreen pour bloquer le plein écran, bon c'est pas terrible d'avoir un jeu qui quitte le mode plein écran de lui même juste pour lire une vidéo mais c'est mieux qu'un bug. Sinon faut utiliser le OldAviMode, y'a quelques contraintes mais au moins ça marche même en plein écran.
Le script est légèrement différent donc faut relire la notice.



Source : https://www.rpg-maker.fr/index.php?page=forum&id=25738

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