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Integrity Checker

Permet de vérifier les événements d'un projet (utile pour les ressources manquantes).

Script pour RPG Maker VX
Ecrit par Jet10985
Publié par Gari (lui envoyer un message privé)
Signaler un script cassé

❤ 0

Auteur : Jet10985 (Jet)
Logiciel : RPG Maker VX (RGSS2)
Version : na
Nombre de scripts : 1

Fonctionnalités
Ce script vérifie les événements courants et crée un fichier texte dans le dossier de jeu avec les erreurs.

Utilisation
A installer au-dessus de Main.
Vous pouvez désactionner le script en remplaçant true par false.

Portion de code : Tout sélectionner

1
  RUN_INTEG_CHECKER = true



Condtions d'utilisation
Inconnues.

Portion de code : Tout sélectionner

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#===============================================================================
# Integrity Checker
# By Jet10985 (Jet)
# Tested by: Kalez238
#===============================================================================
# This script will check commonly used event commands to ensure that the
# integrity of the used parameters are good. Basically it makes sure they are
# possible.
# This script has: 1 customization option.
#===============================================================================
# Overwritten Methods:
# None
#-------------------------------------------------------------------------------
# Aliased methods:
# Scene_Title: start, post_start, terminate, post_terminate, update
#===============================================================================
=begin
Checked event commands:
Show Picture
Add Actor
Change Item, Weapon, Armor
Transfer Player
Play BGM, BGS, SE, ME
Change Battle BGM, Battle End ME
 
The script will generate a text file in the game's folder with all the details
on failed event commands.
=end
 
module JetIntegChecker
  
  # Set to false to run the game normally.
  RUN_INTEG_CHECKER = true
  
end
 
#===============================================================================
# DON'T EDIT FURTHER UNLESS YOU KNOW WHAT TO DO.
#===============================================================================
class Integrity_Checker < Scene_Base
  
  attr_accessor :maps
  
  def start
    super
    @file = File.new("IntegrityLog.txt", "w+")
    create_map_event_hash
    check_picture_integ
    check_transfer_integ
    check_music_integ
    check_item_integ
    check_actor_integ
    @file.close
    p "Integrity Check Finished."
    exit
  end
  
  def create_map_event_hash
    @maps = {}
    temp = Dir.entries("Data")
    temp[0] = nil
    temp[1] = nil
    for item in temp
      next if item.nil?
      temp[temp.index(item)] = nil if item[/MAP(\d)/i].nil?
    end
    temp[temp.size-1] = nil
    temp.compact!
    i = 1
    for item in temp
      f = load_data("Data/#{item}")
      e =  f.events
      @maps[i] = e
      i += 1
    end
  end
  
  def check_picture_integ
    @file.puts "------[PICTURE INTEGRITY]------"
    for event in load_data("Data/CommonEvents.rvdata").compact!
      for command in event.list
        if command.code == 231
          begin 
            Cache.picture(command.parameters[1])
          rescue
            @file.puts "Common Event #{event.id}: Picture '#{command.parameters[1]}' does not exist."
          end
        end
      end
    end
    for map in @maps.keys
      for event in @maps[map].values
        for page in event.pages
          for command in page.list
            if command.code == 231
              begin 
                Cache.picture(command.parameters[1])
              rescue
                @file.puts "MAP ID #{map}: #{event.name} (ID: #{event.id.to_s}) Picture '#{command.parameters[1]}' does not exist."
              end
            end
          end
        end
      end
    end
  end
  
  def check_transfer_integ
    @file.puts "\r\n------[TRANSFER INTEGRITY]------"
    for event in load_data("Data/CommonEvents.rvdata").compact!
      for command in event.list
        if command.code == 201
          begin
            load_data(sprintf("Data/Map%03d.rvdata", command.parameters[1]))
          rescue
            @file.puts "Common Event #{event.id}: Transfer to map ID: #{command.parameters[1]} failed."
          end
        end
      end
    end
    for map in @maps.keys
      for event in @maps[map].values
        for page in event.pages
          for command in page.list
            if command.code == 201
              begin
                load_data(sprintf("Data/Map%03d.rvdata", command.parameters[1]))
              rescue
                @file.puts "MAP ID #{map}: #{event.name} (ID: #{event.id.to_s}) Transfer to map ID: #{command.parameters[1]} failed."
              end
            end
          end
        end
      end
    end
  end
  
  def check_music_integ
    @file.puts "\r\n------[MUSIC INTEGRITY]------"
    for event in load_data("Data/CommonEvents.rvdata").compact!
      for command in event.list
        case command.code
        when 132
          begin
            RPG::BGM.new(command.parameters[0].name, 0, 0).play
          rescue
            @file.puts "Common Event #{event.id}: BGM '#{command.parameters[0].name}' does not exist."
          end
        when 133
          begin
            RPG::ME.new(command.parameters[0].name, 0, 0).play
          rescue
            @file.puts "Common Event #{event.id}: ME '#{command.parameters[0].name}' does not exist."
          end
        when 241
          begin
            RPG::BGM.new(command.parameters[0].name, 0, 0).play
          rescue
            @file.puts "Common Event #{event.id}: BGM '#{command.parameters[0].name}' does not exist."
          end
        when 245
          begin
            RPG::BGS.new(command.parameters[0].name, 0, 0).play
          rescue
            @file.puts "Common Event #{event.id}: BGS '#{command.parameters[0].name}' does not exist."
          end
        when 249
          begin
            RPG::ME.new(command.parameters[0].name, 0, 0).play
          rescue
            @file.puts "Common Event #{event.id}: ME '#{command.parameters[0].name}' does not exist."
          end
        when 250
          begin
            RPG::SE.new(command.parameters[0].name, 0, 0).play
          rescue
            @file.puts "Common Event #{event.id}: SE '#{command.parameters[0].name}' does not exist."
          end
        end
      end
    end
    for map in @maps.keys
      for event in @maps[map].values
        for page in event.pages
          for command in page.list
            case command.code
            when 132
              begin
                RPG::BGM.new(command.parameters[0].name, 0, 0).play
              rescue
                @file.puts "MAP ID #{map}: #{event.name} (ID: #{event.id.to_s}) BGM '#{command.parameters[0].name}' does not exist."
              end
            when 133
              begin
                RPG::ME.new(command.parameters[0].name, 0, 0).play
              rescue
                @file.puts "MAP ID #{map}: #{event.name} (ID: #{event.id.to_s}) ME '#{command.parameters[0].name}' does not exist."
              end
            when 241
              begin
                RPG::BGM.new(command.parameters[0].name, 0, 0).play
              rescue
                @file.puts "MAP ID #{map}: #{event.name} (ID: #{event.id.to_s}) BGM '#{command.parameters[0].name}' does not exist."
              end
            when 245
              begin
                RPG::BGS.new(command.parameters[0].name, 0, 0).play
              rescue
                @file.puts "MAP ID #{map}: #{event.name} (ID: #{event.id.to_s}) BGS '#{command.parameters[0].name}' does not exist."
              end
            when 249
              begin
                RPG::ME.new(command.parameters[0].name, 0, 0).play
              rescue
                @file.puts "MAP ID #{map}: #{event.name} (ID: #{event.id.to_s}) ME '#{command.parameters[0].name}' does not exist."
              end
            when 250
              begin
                RPG::SE.new(command.parameters[0].name, 0, 0).play
              rescue
                @file.puts "MAP ID #{map}: #{event.name} (ID: #{event.id.to_s}) SE '#{command.parameters[0].name}' does not exist."
              end
            end
          end
        end
      end
    end
  end
  
  def check_actor_integ
    @file.puts "\r\n------[ACTOR INTEGRITY]------"
    for event in load_data("Data/CommonEvents.rvdata").compact!
      for command in event.list
        case command.code
        when 129
          if load_data("Data/Actors.rvdata")[command.parameters[0]].nil?
            @file.puts "Common Event #{event.id}: Actor ID #{command.parameters[0]} does not exist."
          end
        end
      end
    end
    for map in @maps.keys
      for event in @maps[map].values
        for page in event.pages
          for command in page.list
            case command.code
            when 129
              if load_data("Data/Actors.rvdata")[command.parameters[0]].nil?
                @file.puts "MAP ID #{map}: #{event.name} (ID: #{event.id.to_s}) Actor ID #{command.parameters[0]} does not exist."
              end
            end
          end
        end
      end
    end
  end
  
  def check_item_integ
    @file.puts "\r\n------[ITEM INTEGRITY]------"
    for event in load_data("Data/CommonEvents.rvdata").compact!
      for command in event.list
        case command.code
        when 126
          if load_data("Data/Items.rvdata")[command.parameters[0]].nil?
            @file.puts "Common Event #{event.id}: Item ID #{command.parameters[0]} does not exist."
          end
        when 127
          if load_data("Data/Weapons.rvdata")[command.parameters[0]].nil?
            @file.puts "Common Event #{event.id}: Weapon ID #{command.parameters[0]} does not exist."
          end
        when 128
          if load_data("Data/Armors.rvdata")[command.parameters[0]].nil?
            @file.puts "Common Event #{event.id}: Armor ID #{command.parameters[0]} does not exist."
          end
        end
      end
    end
    for map in @maps.keys
      for event in @maps[map].values
        for page in event.pages
          for command in page.list
            case command.code
            when 126
              if load_data("Data/Items.rvdata")[command.parameters[0]].nil?
                @file.puts "MAP ID #{map}: #{event.name} (ID: #{event.id.to_s}) Item ID #{command.parameters[0]} does not exist."
              end
            when 127
              if load_data("Data/Weapons.rvdata")[command.parameters[0]].nil?
                @file.puts "MAP ID #{map}: #{event.name} (ID: #{event.id.to_s}) Weapon ID #{command.parameters[0]} does not exist."
              end
            when 128
              if load_data("Data/Armors.rvdata")[command.parameters[0]].nil?
                @file.puts "MAP ID #{map}: #{event.name} (ID: #{event.id.to_s}) Armor ID #{command.parameters[0]} does not exist."
              end
            end
          end
        end
      end
    end
  end
end
 
class Scene_Title
  
  alias jet5921_update update unless $@
  def update
    jet5921_update unless JetIntegChecker::RUN_INTEG_CHECKER
  end
  
  alias jet5921_terminate terminate unless $@
  def terminate
    jet5921_terminate unless JetIntegChecker::RUN_INTEG_CHECKER
  end
  
  alias jet5822_start start unless $@
  def start
    if JetIntegChecker::RUN_INTEG_CHECKER
      $scene = Integrity_Checker.new
    else
      jet5822_start
    end
  end
  
  alias jet5821_post_start post_start unless $@
  def post_start
    jet5821_post_start unless JetIntegChecker::RUN_INTEG_CHECKER
  end
  
  alias jet5821_pre_terminate pre_terminate unless $@
  def pre_terminate
    jet5821_pre_terminate unless JetIntegChecker::RUN_INTEG_CHECKER
  end
end



Source : https://pastebin.com/raw/DmQ8DN6W


Mis à jour le 25 octobre 2020.





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